The material I produce for projections has no narrative; there is no story to follow. I base it on naturalistic or lifelike elements, colors, and textures readapted and synchronized in real-time to fit with the musical composition and the analogic nature of the instruments. I consider the stage as an interface that discloses the elements of the visual production progressively. Following principles borrowed from UX design, I aim to avoid the overload of information that is spreading in modern productions with video projections.